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The interface for objects which represent light sources.
World,
LightRay| Method Summary | |
LightRay |
getLightRay(Point3D p)
Returns the LightRay from the specified Point3D to the LightSource. |
RGB |
getMax()
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| Method Detail |
public LightRay getLightRay(Point3D p)
LightRay from the specified Point3D to the LightSource.
If the LightSource does not directly illuminate the specified Point3D, then this method
returns null.p - a specified Point3D.LightRay from the specified Point3D to the LightSource if
the LightSource directly illuminates this point;
null otherwise.public RGB getMax()
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