raja.renderer.Scene { world = raja.renderer.World { solid = raja.shape.Aggregate { solids = [ raja.shape.BasicSolid { texturedForm = raja.shape.BasicTexturedForm { form = raja.shape.Plane { origin = raja.Point3D { 0.0 ; 0.0 ; -15.0 } normal = raja.Vector3D { 0.0 ; 0.0 ; 1.0 } } texture = raja.test.DamierTexture { kdUn = raja.RGB (@raja.RGB_edb2fb3d) { 1.0 ; 1.0 ; 1.0 } kdDeux = raja.RGB (@raja.RGB_1b22fb3d) { 0.0 ; 0.0 ; 0.0 } kr = @raja.RGB_1b22fb3d kt = @raja.RGB_1b22fb3d ns = 1 nt = 1 step = 10.0 x = 10.0 y = 0.0 } } volume = raja.shape.IsotropicVolume { 0.0 } }, raja.shape.BasicSolid { texturedForm = raja.shape.BasicTexturedForm { form = raja.shape.Sphere { center = raja.Point3D { 75.0 ; -4.0 ; 18.0 } radius = 10.0 } texture = raja.shape.PlainTexture { localTexture = raja.shape.LocalTexture { kd = raja.RGB { 0.0 ; 0.36000000000000004 ; 0.0 } krl = raja.RGB (@raja.RGB_8bafb3d) { 0.6 ; 0.6 ; 0.6 } krg = @raja.RGB_8bafb3d ktl = raja.RGB (@raja.RGB_8a6fb3d) { 0.0 ; 0.0 ; 0.0 } ktg = @raja.RGB_8a6fb3d ns = 1000 nt = 0 } } } volume = raja.shape.IsotropicVolume { 0.0 } }, raja.shape.BasicSolid { texturedForm = raja.shape.BasicTexturedForm { form = raja.shape.Cone { origin = raja.Point3D { 70.0 ; 0.0 ; 5.0 } direction = raja.Vector3D { 0.0 ; 0.9486832980505138 ; 0.31622776601683794 } angle = 0.5235987755982988 } texture = raja.shape.PlainTexture { localTexture = raja.shape.LocalTexture { kd = raja.RGB { 0.6 ; 0.0 ; 0.0 } krl = raja.RGB (@raja.RGB_2a2fb3d) { 0.4 ; 0.4 ; 0.4 } krg = @raja.RGB_2a2fb3d ktl = raja.RGB (@raja.RGB_13afb3d) { 0.0 ; 0.0 ; 0.0 } ktg = @raja.RGB_13afb3d ns = 10 nt = 0 } } } volume = raja.shape.IsotropicVolume { 0.0 } } ] priorities = [[ ]] } lights = [ raja.light.PointLightSource { origin = raja.Point3D { 30.0 ; 0.0 ; 45.0 } light = @raja.RGB_edb2fb3d } ] backgroundLight = raja.RGB { 0.0 ; 0.6 ; 1.0 } ambiantLight = raja.RGB { 0.1 ; 0.1 ; 0.1 } ambiantVolume = raja.shape.IsotropicVolume { 1.0 } } camera = raja.renderer.HorizontalCamera { origin = raja.Point3D { 0.0 ; 0.0 ; 0.0 } direction = raja.Vector3D { 1.0 ; 0.0 ; 0.0 } focal = 1.8 screenWidth = 2.0 screenHeight = 1.5 } }