raja.renderer.Scene { world = raja.renderer.World { solid = raja.shape.Aggregate { solids = [ raja.shape.BasicSolid { texturedForm = raja.shape.Union { texturedForms = [ raja.shape.BasicTexturedForm { form = raja.shape.Plane { origin = raja.Point3D { 0.0 ; 0.0 ; -25.000001 } normal = raja.Vector3D { 0.0 ; 0.0 ; 1.0 } } texture = raja.test.DamierTexture { kdUn = raja.RGB { 1.0 ; 1.0 ; 1.0 } kdDeux = raja.RGB (@raja.RGB_f0dafb3f) { 0.0 ; 0.0 ; 0.0 } kr = @raja.RGB_f0dafb3f kt = @raja.RGB_f0dafb3f ns = 1 nt = 1 step = 10.0 x = 0.0 y = 0.0 } }, raja.shape.BasicTexturedForm { form = raja.shape.Plane { origin = raja.Point3D { 180.0 ; 0.0 ; -25.0 } normal = raja.Vector3D { -0.5773502691896258 ; 0.5773502691896258 ; -0.5773502691896258 } } texture = raja.shape.PlainTexture (@raja.shape.PlainTexture_6322fb3f) { localTexture = raja.shape.LocalTexture { kd = raja.RGB { 0.2 ; 0.2 ; 0.2 } krl = raja.RGB (@raja.RGB_743efb3f) { 0.6 ; 0.6 ; 0.6 } krg = @raja.RGB_743efb3f ktl = raja.RGB (@raja.RGB_743afb3f) { 0.0 ; 0.0 ; 0.0 } ktg = @raja.RGB_743afb3f ns = 10 nt = 0 } } }, raja.shape.BasicTexturedForm { form = raja.shape.Plane { origin = raja.Point3D { 180.0 ; 0.0 ; -25.0 } normal = raja.Vector3D { -0.5773502691896258 ; -0.5773502691896258 ; -0.5773502691896258 } } texture = @raja.shape.PlainTexture_6322fb3f } ] } volume = raja.shape.IsotropicVolume { 0.0 } }, raja.shape.BasicSolid { texturedForm = raja.shape.BasicTexturedForm { form = raja.shape.Sphere { center = raja.Point3D { 100.0 ; 0.0 ; -5.0 } radius = 20.0 } texture = raja.shape.PlainTexture { localTexture = raja.shape.LocalTexture { kd = raja.RGB { 0.6 ; 0.6 ; 0.6 } krl = raja.RGB (@raja.RGB_710efb3f) { 0.3 ; 0.3 ; 0.3 } krg = @raja.RGB_710efb3f ktl = raja.RGB (@raja.RGB_710afb3f) { 0.0 ; 0.0 ; 0.0 } ktg = @raja.RGB_710afb3f ns = 10 nt = 0 } } } volume = raja.shape.IsotropicVolume { 0.0 } } ] priorities = [[ ]] } lights = [ raja.light.PointLightSource { origin = raja.Point3D { 140.0 ; 0.0 ; -5.0 } light = raja.RGB { 0.5 ; 0.5 ; 0.5 } }, raja.light.PointLightSource { origin = raja.Point3D { 60.0 ; 0.0 ; 35.0 } light = raja.RGB { 0.0 ; 1.0 ; 0.0 } }, raja.light.PointLightSource { origin = raja.Point3D { 60.0 ; 20.0 ; -5.0 } light = raja.RGB { 0.0 ; 0.0 ; 1.0 } }, raja.light.PointLightSource { origin = raja.Point3D { 60.0 ; -20.0 ; -5.0 } light = raja.RGB { 1.0 ; 0.0 ; 0.0 } } ] backgroundLight = raja.RGB { 0.0 ; 0.2 ; 0.4 } ambiantLight = @raja.RGB_f0dafb3f ambiantVolume = raja.shape.IsotropicVolume { 1.0 } } camera = raja.renderer.HorizontalCamera { origin = raja.Point3D { 0.0 ; 0.0 ; 0.0 } direction = raja.Vector3D { 1.0 ; 0.0 ; 0.0 } focal = 1.8 screenWidth = 2.0 screenHeight = 1.5 } }